The title of this post comes from a chapter in "The Most Instructive Games of Chess Ever Played". In the following game Nimzowitsch exploits the weak squares created by Matisons own play, targeting the weak pawns in position. The two most remarkable features of this game are its length (only 23 moves), and that White's fatal mistake may have come as early as move 11 (11.Nh4). If you are looking for ideas about what to do in so called 'simple' positions, then it might be worth playing over this game.
Matisons,Hermanis - Nimzowitsch,Aaron [E21]
Karlsbad Karlsbad, 1929
1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Nf3 Bxc3+ 5. bxc3 d6 6. Qc2 Qe7 7. Ba3 c5 8. g3 b6 9. Bg2 Bb7 10. O-O O-O 11. Nh4 Bxg2 12. Kxg2 Qb7+ 13. Kg1 Qa6 14. Qb3 Nc6 15. Rfd1 Na5 16. Qb5 Qxb5 17. cxb5 Nc4 18. Bc1 a6 19. bxa6 Rxa6 20. dxc5 bxc5 21. Ng2 Nd5 22. Rd3 Rfa8 23. e4 Ne5 0-1
2 comments:
Hi shaun, going back to your previous blog, maybe a good way of deciding the up coming world championship, would be to play, say 12 or so games between each other. And then if the score is equal, then a group of grandmasters can compose a set of original chess problems for the guys to solve ?
Whoever is the most accurate ( gets the most right ) in the least amount of time wins !!
Only a thought ? What do you, and fellow chess followers think?
Darklion333
I wouldn't be keen on this idea, as the idea of a World Championship match is to find the best player in the same format as the match (ie Long time control games to determine the best ling time control player in the world). This is why I have always been unhappy with short matches, followed by rapid/blitz/sudden death playoffs.
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