Saturday, 13 April 2013

Weak Pawns, Weak Squares

The title of this post comes from a chapter in "The Most Instructive Games of Chess Ever Played". In the following game Nimzowitsch exploits the weak squares created by Matisons own play, targeting the weak pawns in position. The two most remarkable features of this game are its length (only 23 moves), and that White's fatal mistake may have come as early as move 11 (11.Nh4). If you are looking for ideas about what to do in so called 'simple' positions, then it might be worth playing over this game.

Matisons,Hermanis - Nimzowitsch,Aaron [E21]
Karlsbad Karlsbad, 1929


Anonymous said...

Hi shaun, going back to your previous blog, maybe a good way of deciding the up coming world championship, would be to play, say 12 or so games between each other. And then if the score is equal, then a group of grandmasters can compose a set of original chess problems for the guys to solve ?
Whoever is the most accurate ( gets the most right ) in the least amount of time wins !!
Only a thought ? What do you, and fellow chess followers think?

Shaun Press said...

I wouldn't be keen on this idea, as the idea of a World Championship match is to find the best player in the same format as the match (ie Long time control games to determine the best ling time control player in the world). This is why I have always been unhappy with short matches, followed by rapid/blitz/sudden death playoffs.