Obviously this argument can be pushed up the chess time chain to blitz and even rapidplay. Play 30 games of blitz in a row and the losses aren't as important as the 1 brilliancy you played. And the knock on effect of this attitude is that you can chance your arm a little more, knowing that the refuted brilliancy's don't stack up against the ones that worked.
I suspect this may have been Mikhail Tal's thinking while playing this blitz game back in 1956. On move 9 Tal (Black) sacs a pawn, and then follows it up with a piece sac. All perfectly unsound, until move 14, when his opponent misses the best (and kind of obvious) defence. Then it is just sac - sac - win.
Szukszta - Tal [E86]
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Blitz , 1956
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 0-0 6.Be3 e5 7.Nge2 c6 8.Qb3 exd4 9.Nxd4 d5 10.cxd5 cxd5 11.exd5 Nc6 12.dxc6 Re8 (D)
13.Kf2 Rxe3 14.Rd1 Ng4+ 15.fxg4 Bxd4 16.Rxd4 Qxd4 17.Qd5 Re2+ 18.Kxe2 Bxg4+ 19.Ke1 Re8+ 20.Be2 Rxe2+ 0-1
1 comment:
I have played bullet chess and believe me the name is well chosen I like a little faster time limit-3 minutes ! LOL
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