Here is a practical example from a game I played in a Ryder Gambit Thematic recently. In the Ryder Gambit White gives up one pawn and also offers a second. As I said previously, I don't think it is sound, and this game reveals some of the difficulties you can face. My opponent declined the offer of the second pawn, happy to be a single pawn up. Around move 10 I began to drift, and my opponent forced a couple of exchanges. However the big blunder occurred at move 15. Objectively the best move is 15.Nf5, preventing f5 (for the moment), but I felt this was I move I "couldn't" play, as it would allow yet another exchange. Instead I chose a second best move, and followed it up with an even worse move, dropping a piece.
Press,S - Kraakhoofd [D00]
BDG Thematic, 07.2008
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 e6 6.Be3 Bb4 7.Bc4 Nc6 8.Nge2 0-0 9.0-0 e5 10.Ne4 Nxe4 11.Qxe4 Qe7 12.d5 Na5 13.Ng3 Nxc4 14.Qxc4 Bd6 (D)
15.Rae1 f5 16.Bd4 Qh4 0-1
Nonetheless, White can still do well with the gambit (in a practical sense) as Kraakhoofd won the event with 13.5/14 (6.5/7 with White), his only draw being in our second game (colours reversed), where even then he had a slight edge.
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