There are more than a few games where I've kind of remember playing well, but after putting it through a modern engine, I've realised that it was more a question of "who makes the second last mistake" that decides the outcome.
The game I've chosen to show this was not in fact my first (or second choice). However, those games turned out to be true blunder fests (including missed forced mates from my opponents), leaving me with this relatively tame example. There were a couple of opportunities for me to gain the upper hand (14.fxe6! and 18.Bxd5!) but the real mistake for my opponent was 22...Nf5. This allowed me to capture on d5, and get the tactics working in my favour. Fortunately there were no big mistakes after that (although I did miss a line leading to a quicker checkmate).
Doeberl Cup (7), 04.04.1988
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