In the book we hope to put in games that provoked changes, or showed that more work needed to be done. One such game is the Rumens v Mabbs game from 1959, which provoked an enormous amount of discussion at the time. The time limit was 36 moves in 2 hours, and both players were in severe time trouble. Rumens mated Mabbs with his 36th move, but his flag fell before he could press his clock. At the time the rules were a little contradictory, with checkmate ending the game, but the move not being completed until the clock had been pressed. Therefore it wasn't clear if White had won by checkmate, or had lost on time. On appeal the game was awarded to White, and the rules were amended to reflect this.
Rumens,DE - Mabbs,DJ [B84]
London Boys Championship, 30.03.1959
Great post — really enjoyed the honest breakdown of what worked and what didn’t. I’ve had a similar experience trying to use bots to review my games — quick and sometimes helpful, but ultimately not that insightful for actual learning. Still, for casual players like us, it's better than nothing. If anyone’s curious about tools for other strategy games, I write a bit about that on my site chesshustleonline too.
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